< Menu

Quantum Caverns

Generating on the Moth platform… (can take a minute or two)

The maze is a quantum blur: a height map is seeded with random peaks, encoded into a 2^10-amplitude statevector, blurred by an Rx(π/8) rotation on every qubit, then decoded. Cells above 0.5 become walls, the rest paths. Start and exit are the two farthest points of the largest connected region. This game runs that blur entirely on the Moth platform — it needs an Atlas API key.

This is the tutorial's whole point: coccoon games run their quantum work on Atlas, the Moth platform. Paste a blur-core-v1 key to generate mazes on real quantum hardware or a cloud simulator. The key is shared with the menu, sent only to this app's server proxy, and held for this browser session — never stored to disk.

save a key to generate the maze
Arrows / WASD moveSpace new mazeEsc back to menuGamepad d-pad / stick + A

Click the grid first so it receives keyboard focus. Run out of steps and the maze resets, keeping your last route as a dim trail. The next maze is prefetched while you play.