Retro quantum game engine by James Wootton

coccoon

A quantum game engine and incubator: a small, sharable way to build games whose logic runs on Atlas, the Moth platform.

One key for the whole engine. Required for all games that run quantum jobs on Atlas. Get yours from platform.mothquantum.com.

Demo games

Small, self-contained examples that each demonstrate one way to bring quantum into a game.

Full games implemented on coccoon.

Create a game

Load a cartridge

A fantasy-console-style editor. Write your own cartridge — or load one from a file — using the same engine the built-in games use: sprites, text, audio, per-frame input, and the MicroMoth quantum simulator. Run it live in the browser.

Open editor →
Source on GitHub →